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| 若對尊貴或贊助會員有任何疑問,歡迎向我們查詢。我們的即時通或MSN: admin@eyny.com 原文大意整理:
我們可以從FF13上的例子來探討為什麼FF7不在PS3上重製的原因是因為需要大量的HD繪圖工作量, 像FF13的一本道故事和缺乏村莊減少了製作的量和時間, 而FF7有數個不同風格的村莊就有相當的困難度. 雖然我們知道在這個時間點上重製FF7很難, 但是話沒說盡, 不是代表沒有可能.
原文:
We all known one of the things that it's most criticized as a flaw from Final Fantasy XIII is the linearity and the lack of towns. This was a result of the move to next-gen, that made hard for the team to do a less linear game or to include bigger towns, because of the amount of HD graphics they would have to add.
According to Yoshinori Kitase, producer of the game, that's the exact same reason of why an eventual remake of Final Fantasy VII would be very difficult to do for the PS3. If you remember the game, it had a lot of towns, each unique in its own, and they would struggle to develop it because they'd need to basically redo the game in the same way, only now with better graphics.
“This issue is related to whether a Final Fantasy 7 remake will happen or not. It is very hard to make games on PlayStation 3 in the same style as the games in that era had. Making graphics will take enormous time.”
That tells us two things. First, there's no Final Fantasy VII remake in the works for now. Second, it was considered in some way or another, otherwise Kitase wouldn't talk about the difficulties
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